Archive for the ‘Pineapple Apocalypse’ Category

Pineapple Apocalypse RPG for Wii

Monday, November 23rd, 2009

Well it really didn’t take too long. I have Pineapple Apocalypse RPG running on Wii and it even does a few things that the PC version doesn’t. For starters you can save and load your progress. It also costs you 1 gold to get repaired/healed which gives gold a bit of a purpose though your still likely never going to run out it.

Everything else is effectively the same as in the PC version.

Its not perfect though. Along with having the same shortcomings as the PC version (there still isnt really anything to do but wander and level grind) there are a few new problems. Most noticeably well it is (or should be) properly rendering at 640×480 just like on PC (its made to look even more low rez at 320×240 but it technically is 640×480) it doesn’t seem to be getting stretched to the screen properly and instead part of it is getting clipped off the top and bottom. It isnt game ruining though and you are still able to read all of the text though some of that text gets uncomfortably close to the edge of the screen. Maybe that could just my TV though. It also isn’t performing as well despite its simplicity. It runs at a constant smooth 60 frames even on my old computer but well I dont have it setup yet for me to be able to check the frame rate I had to basically make it do everything twice and only render once to make the game run at a comparable speed. Still 30 (or presumably somewhere just a little above or bellow that) frames per second isn’t really bad and it doesn’t seem too choppy to me.

For controls just old the wii remote sideways (NES controller style) and use the directional pad to move your character and also to navigate the menus. Use the 2 button to accept your selection and proceed through menus. Press the pluss button at any time when you arent in combat to save and hit the minus button at absolutely any time to load your save. Hitting the home button at any time will exit the game.

So just drop it into the apps folder on you SD card and try it out.

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Video game port job

Friday, November 20th, 2009

I’ve been meaning to get back into Wii homebrew so I’ve decided to port Pineapple Apocalypse to Wii. This time around I’m abandoning libwiisprite (which is what I had used for all my previous Wii homebrew games) and instead I’m going to be using SDL. I’ve already started messing around with it a little bit and I’m at the point where I dont really expect to hit any rode blocks so rewriting the game to run on Wii shouldn’t be too time consuming. Even aside from just getting more experience in Wii homebrew I’m kinda psyched about having a justification to work with SDL which will make it possible to more directly port things from platform to platform rather then in the case of this game which is essentially being remade because of its dependence on DarkGDK/DirectX which will never work on Wii. If I’m happy with it I’m considering going with SDL/OpenGL for all my future PC projects which will make Linux and Mac versions possible. I’m not really sure what I’m going to do once I have Pineapple Apocalypse running on Wii. I might improve upon it (admittedly it really is far from being a complete RPG) or bring it over to GP2X (I have an old GP2X F100 which I’ve always wanted to try programing something for but just never did) or mess around on Wii some more or maybe just return to PC stuff as usual and work some more on They Do Not Die which I’ve been neglecting for way to long.

Pineapple Apocalypse RPG final build

Friday, November 13th, 2009

Things you need to know about Pineapple Apocalypse RPG:
You are a robot.
The apocalypse has occurred and/or is occurring.
Some pineapples have mutated.
Pineapples do not like robots.
Humans do not like robots.
No one and no thing likes robots.
Walking up to a building door repairs you for some reason.
Use WASD or the arrow keys along with the space or enter key to control yourself.
Plot is irrelevant.

Tons of updates from the previous post. I’m not going to bother getting into listing them off. Its still not exactly a complete game but its complete in the sense that I wont be updating it anymore (if I do feel the urge to make more of this style of game I’ll likely scrap what I have and start fresh). There is no end point or winning. You cant save your progress. What enemies you encounter is completely random and many of them are far over powered meaning that survival is often based on whether or not a random number generator decides whether you successfully run away or not. It is functional though and that is good enough for me for now.

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Pineapple Apocalypse RPG

Friday, November 6th, 2009

Made some improvements. Leveling up and combat are still incomplete but are fairly functional now. Made some changes to how bumping into things when walking around works.

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The RPG game

Thursday, October 15th, 2009

Here’s a little something from that traditional 2D RPG I started working on. Combat system isn’t setup yet (if you run into someone just hit space or enter to auto win and end the fight) but you can walk around (use WASD or the arrow keys) and although there also isn’t a properly setup environment yet since I haven’t built a level editor to construct one with yet so by default everything is water but you can place land yourself (just hold down any mouse key and patches of grass will be generated wherever the mouse is and it will automatically determine what if any second layer tile to use for the shoreline). I’ve also decided that its going to be set in a fictional future and your playing as a robot. I know that conflicts a bit with traditional retro RPG conventions but I’m not really very into Dungeons and Dragons types of stuff and the setting wont change the game play.

I’m going to go back to working on They Do Not Die and Time Frack for now and maybe even get back to doing a bit more for The World Drowns.

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